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Playing the bards tale on phone
Playing the bards tale on phone





playing the bards tale on phone
  1. #Playing the bards tale on phone trial
  2. #Playing the bards tale on phone series

#Playing the bards tale on phone trial

Part of this is supposed to be fun, I guess most of the items you find have some sort of magic property attached to them, and through trial and error you can figure out what they do. You can guess that adamantium plate is better than mithril plate based on your armor class, but there's nothing to tell you whether Kael's Axe does more damage than the Dayblade (except, I guess, to meticulously record and average your damage scores). I have to give it points for variety, but this is one of those games that doesn't tell you jack about the stuff you find. This is a sign of a broken character-development system.Ħ. Like most CRPGs of the era, the encounters don't differ based on race or class, although apparently you do need a thief at some point in the game to sneak up and backstab a guy who's immune to spells and stays out of melee range. At that point, you have all your abilities and spells and there's nowhere else to develop except to add a few more hit points and spell points to your pool. You're expected to bring in characters from The Bard's Tale II who are already at around Level 30-40, and if you don't have them, there's a starter dungeon to get you there. My biggest problem, as I've discussed, is that leveling is unrewarding. The races and attributes are essentially the standard D&D set. I give the game some credit for some interesting classes, and for featuring more classes, and with different strengths and weaknesses, than you have the ability to accommodate. The creation process is no better or worse than the average CRPG of the era. If the game had rewarded my progress with the restoration of Roscoe's Energy Emporium, I might have stuck around a bit longer. I was a little intrigued by some of the lore in the other dimensions, and I wanted to see what would happen with Hawkslayer, but it wasn't enough. The outdoor maps are extremely small-laughably so, given that they double back on themselves, and there isn't enough stuff in them to register any changes to your quest or progress. The monsters and characters are just random names. In this game, you travel to different dimensions, but it's a little unclear why, how they're linked, or really how they're different from the dimension you start in (except for one case in which you visit Earth). In all three, these characters just sort-of exist they're not explained in the context of any larger pantheon, and you don't really get anything about the history of the world or its people. In The Bard's Tale, you faced an evil wizard in The Bard's Tale II, you faced a tougher evil wizard in The Bard's Tale III, you face an evil god.

#Playing the bards tale on phone series

The premise of the series hasn't changed since the first game. The plot points in Gelidia were interesting, but only in comparison to what the game had offered so far, which was essentially nothing at all.ġ. I honestly don't know if I'm missing something, but there doesn't seem to be any way to buy spell points, nor any faster way to recharge.

playing the bards tale on phone

By the time I made it out with a "black lens," my spell points were nearly exhausted again, and that's when I decided to call it a game. They proved difficult enough that I had to blast away with my MAMA spell to defeat them, cast HEAL once, and turn a bunch of stoned characters back to flesh. With my spell point arsenal available again, I re-entered the tower, went through the opened portal, and explored four levels of a "black tower"-running away from almost every combat-before I finally encountered the dungeon's bad guys, a pack of wizards. This is not a game that rewards experimentation. I left the computer running while I went about my business, and when I returned about 6 hours later, the spell points were almost back to maximum. Unfortunately, by the time I was done with all the trial and error, my spell points were so low that I had to go outside and wait around for hours while they recharged. After some trial and error, I figured out that "bright light" referred to the "mage flame" spell "loud thunder" resolved as "shock sphere" (that one took a long time) "whispered terror term" was "fear" and "flaming guide" was "summon fire elemental." Finally, the note to "join the wall" was a hint to cast "spell bind" on it. The solution was to cast a series of spells against the warded doors.







Playing the bards tale on phone